With the recent confirmation of a new system from Nintendo, we can’t help but wonder what kind of features the system will include. Nintendo is known for pushing the envelope, especially with the introduction of the Wii and the DS. With the Wii being practically a whole generation behind the PS3 and Xbox 360 technologically, we at least have an idea of the direction in which the company will push the system. For anything else, your guess is as good as ours!
Eye for Imports is a new section we’re starting to inform you guys of some of the interesting games in Japan right now. If we’re lucky, they may even come shore side and we can snag a copy at domestic prices, albeit coupled with ear-rape voice acting.
This week, we introduce a PSP game with a long pedigree before it: SD Gundam G Generation World. For the uninitiated, this strategy RPG features Gundam units in various scenarios from all the most popular Gundam series, such as Mobile Suit Gundam or the recent Gundam 00, or even lesser known series like Crossbone Gundam.
Before playing BIT. TRIP FLUX, I didn’t know if there was some narrative history behind the dark rectangular shape as the silent level cut scenes suggest, so when I booted up the game to play a simple rhythm game, I was surprised to find a significant effort in creating a multi-sensory experience that challenges the player in unique ways. The specific things that get challenged most rigorously seem to be the wrists and the eyes, which for players of reflex and other visual rhythm games makes this game probably pretty easy. For me, however, it was three days of harrowing light-juggling exercises and sore wrists. This was only a minor and temporary grievance, as the game provides clever ways for the player to get better.