Available on: PC, PS3, Xbox 360; Publisher: Square Enix; Developer: Obsidian Entertainment; Players: 1 – 4; Released: June 21, 2011; ESRB: Teen; Official Site
I’ve been a fan of Dungeon Siege since the first game came out, when I was hot in my exploration of swords and magic themed narratives. The open-ended feeling of the character development and geographic design let me spend many hours finding secret places with unknown and powerful monsters hoarding magnificent treasures. Dungeon Siege II heavily redesigned the gameplay to facilitate more linear character development, which at first felt constricting, but turned out to be a clever way to make the player focus on a goal.
Dungeon Siege III focuses the intense white-hot narrative to make an action-oriented RPG that feels less like the original Dungeon Siege than some may be comfortable with, but it is okay; beating up the bad guys is more fun when it is an activity rather than a process.
Nintendo fans are finally going to see their first notable, first-party release for the system with Ocarina of Time 3D for the 3DS, which should boost some sales. Aside from that, we got games that satisfy almost all genres, with racing fans, shooters, and RPG gamers satisfied. It’s arguable whether or not a movie game like Cars 2 will be good, but we’ll have to wait and see. Personally, I want to see more of Trenched, having spent so many hours on tower defense games in the library at college, I’d love to see how that combines with both shooter and RPG elements.