While packed with sex appeal, the Record of Agarest War series has definitely been making the rounds as a legit and quality strategy RPG as well. With the latest release, Record of Agarest War Zero, the series has already garnered a good following in the states. To tell us a bit more about the game series, PR coordinator James Xie of Aksys Games takes a few moments to answer a couple of Quick Questions for us.
Available on: PS3, Xbox 360; Publisher: Aksys Games; Developer: Compile Heart; Players: 1; Released: June 14, 2011; ESRB: Teen; Official Site
Over the years the tactical RPG formula has not changed much and with the release of Record of Agarest War: Zero, the statement still holds true. But Record of Agarest War: Zero is still a formidable game that has a solidly built battle system and interesting storyline. This game is a prequel to the original game aptly titled Record of Agarest War and the story begins 1,000 years before the original story line.
Available on: PS3; Publisher: Aksys Games; Developer: Examu; Players: 1 – 2; Released: April 19, 2011; ESRB: Teen; Official Website
Fighting games take all forms and certainly have given us some of the most memorable casts in history. You’d be hard pressed to find a gamer who doesn’t recognize Ryu’s waving headband or Guile’s gravity-defying hair. Arcana Heart 3‘s roster is memorable for a different reason; it’s devoid of any males. However, this is no one-trick pony. Arcana Heart 3‘s systems are complex enough that fighting game aficionados will have to take notice.
Double Dragon is a classic arcade brawler that has seen life everywhere from the Nintendo Entertainment System (NES) to the Xbox Live Arcade, and most recently now on iOS. But how does this classic game fare up in a world of old fans and young blood, and on a platform where action games are crippled and criticized by the hardware limitations?
Before playing BIT. TRIP FLUX, I didn’t know if there was some narrative history behind the dark rectangular shape as the silent level cut scenes suggest, so when I booted up the game to play a simple rhythm game, I was surprised to find a significant effort in creating a multi-sensory experience that challenges the player in unique ways. The specific things that get challenged most rigorously seem to be the wrists and the eyes, which for players of reflex and other visual rhythm games makes this game probably pretty easy. For me, however, it was three days of harrowing light-juggling exercises and sore wrists. This was only a minor and temporary grievance, as the game provides clever ways for the player to get better.