Category Archives: 360
Available on: Xbox 360; Publisher: Microsoft Studios; Developer: Certain Affinity; Players: 1 – 4; Released: September 7, 2011 (Steam); ESRB: Teen; Official Site
When looking back on the games that we remember, it’s always the most groundbreaking or well thought-out games that stand out the most. Games on the other end of the spectrum stand out as well, if only for the laughs that people get reminiscing about how low their standards were as children. Fortunately for Crimson Alliance, it does not fall into the latter category; unfortunately, it does not fall into the first either and merely rests in the realm of mediocrity.
Available on: PS3, Xbox 360; Publisher: Majesco Games; Developer: WayForward; Players: 1; Released: September 6, 2011; ESRB: Teen; Official Site
It’s always hard to envision an old franchise in new forms. With the recently released Deus Ex: Human Revolution, though the visual style and story had changed drastically, it was still a first person shooter with a heavy emphasis on RPG elements and seemed familiar to longtime fans. Some games go the other route; Bloodrayne: Betrayal takes the voluptuous vampire half-breed to the second dimension and trades in sex appeal for comic book-like visuals for an experience that proves neither cleavage nor top tier graphics are necessary.
Available on: Mac, PC, PS3, Xbox 360; Publisher: Hothead Games; Developer: Hothead Games; Players: 1 – 2; Released: August 30, 2011; ESRB: Teen; Official Site
The Baconing is the third game in the Deathspank series, the superhero trilogy from Hothead games, and it returns with some more of the action-RPG gameplay, wacky characters, and writing that fans have come to love. Despite being the third game already, The Baconing doesn’t became stale and is still a joy to play, provided that players can stomach its sometimes trying humor.
Available on: PC, PS3, Xbox 360; Publisher: Square-Enix; Developer: Eidos Montreal; Players: 1; Released: August 23, 2011; ESRB: Mature; Official Site
Eleven years after the original game came out, Deus Ex: Human Revolution is ironically set 11 years before the original. With a different publisher, Square-Enix, that undoubtedly has more Japanese roots and is more reknown for their static, yet emotion driven stories, it was definitely an awkward combination with Deus Ex’s open-ended world that constantly changed with the player’s actions. Thankfully, the Japanese publisher’s signature gameplay and storytelling hasn’t interfered with the western philosophy of design and left gamers with everything they could expect of a sequel.
Back in the days of cartridge converters and illegal modifications all for the purpose of playing imported games, most American gamers only heard about elusive Japanese games and could only find out about them from rare magazine articles or word of mouth. With the internet and a greater interest in gaming, not only is more information making it to western gamers by way of individual user created videos, but there is a greater number of games being published here as well. Although that is the case, people still import games – and for good reason. Here are at least five reasons why to import a game instead of waiting for it to come overseas.
Also on: PC, Xbox 360; Publisher: Digital Reality; Developer: Candygun Games; Players: 1 – 4; Released: July 19, 2011; ESRB: Teen; Official Site
Trends will inevitably hit gaming and certain genres or themes will be exploited to the point where they are present in virtually every other release. Like in games and movies, zombies are now swarming a multitude of games, from Call of Duty: Black Ops to Ryu ga Gotoku Of the End (Yakuza of the End). The latest to try its hand at zombie bashing action is Dead Block, which fails with its weak game mechanics and will have a hard time keeping players’ attention when there are so many better options available.
Also on: PC, Xbox 360; Publisher: Playdead; Developer: Playdead; Players: 1; Released: July 19, 2011; ESRB: Teen; Official Site
Often times, video games are credited as the great escape that people need from the monotony of life and powerless nature of humanity. Words are barely enough to describe the sheer joy that players can feel from taking control of a mobile suit and mowing down thousands of enemies in Dynasty Warriors: Gundam 3 or embarking on an epic quest in Dungeon Siege III. Every once in a while, a game goes the other direction and limits players’ abilities to more realistic realms. Limbo does so in a drastic manner and yet keeps players compelled despite their roles as a boy who can only jump, push, and pull objects.
Available on: PC, PS3, Xbox 360; Publisher: Capcom; Developer: Capcom/Dimps; Players: 1 – 2; Released: July 5, 2011; ESRB: Teen; Official Site
With the release of Street Fighter IV, fighting games have received a boom in popularity equal to, if not one surpassing that of the days where we had arcade machines all queued up in 7-Elevens. For Street Fighter IV alone, Capcom has reached their third revision with Super Street Fighter IV Arcade Edition. Without a doubt, tournament players and diehard Street Fighter players will be picking it up, but the same question that haunted everyone’s minds in the ‘90s still plagues gamers today. Was this game necessary?
Available on: Xbox 360; Publisher: Namco Bandai Games; Developer: Namco Bandai Games; Players: 1; Released: June 29, 2011; ESRB: Everyone
Back in the day of the arcades, everybody had their go-to games. these reached from multiplayer gems like Street Fighter to recognizable gaming icons like Pac-Man. Arcade goers would be sure to have seen Galaga sitting at one corner of the arcade or another. Galaga Legions DX brings back those childhood memories along with some new designs that may satisfy both older and younger gamers alike.
Available on: PC, PS3, Xbox 360; Publisher: Square Enix; Developer: Obsidian Entertainment; Players: 1 – 4; Released: June 21, 2011; ESRB: Teen; Official Site
I’ve been a fan of Dungeon Siege since the first game came out, when I was hot in my exploration of swords and magic themed narratives. The open-ended feeling of the character development and geographic design let me spend many hours finding secret places with unknown and powerful monsters hoarding magnificent treasures. Dungeon Siege II heavily redesigned the gameplay to facilitate more linear character development, which at first felt constricting, but turned out to be a clever way to make the player focus on a goal.
Dungeon Siege III focuses the intense white-hot narrative to make an action-oriented RPG that feels less like the original Dungeon Siege than some may be comfortable with, but it is okay; beating up the bad guys is more fun when it is an activity rather than a process.